But luckily there some nations where

His time is nearly up, however, and a civil war is on edge.Japan is anything but united. Nations that did well in the time period covered by the game because of the land and population they controlled, and decisions and events that occurred during the period, not something inherent to them the way ideas are.

It's a little microcosm of the world where the nations will inevitably blob into one or two big powers after a century or so, then you have colonists to deal with, and you can try and colonise yourself. The site may not work properly if you don't If you do not update your browser, we suggest you visit Press J to jump to the feed. So I don't expect national ideas to become more powerful.

Took over ireland as connaught, then took colonisation asap. Had another nation taken the same kind of decisions that Prussia did, they would have a comparable army, yet in game, they won't because the inherent Prussianness of Prussia makes them significantly better at fighting. Sounds boring, right?Smolensk is no longer 2 two provinces, I think it's something like 4-5 now.Portugal as a merchant republic. Entirely doable and more fun imo to play small nations and build up then to start with the larger nations There's no particular planning to it. This being said I don't subscribe to the idea of that states should be designed purely around whom won, many of the 'loser states' had much to offer to the historical narrative and in the latest patches this has been more and more prominently displayed. What is in your oppinion the most interesting lands to play with and what years to start ?

For the first 100 hours of playing this marathon of a game, I had hardly ventured from the shores of England in my attempt to rise my homeland into a juggernaut of an Empire. Than you would be more limitedBberg inherited Prussia. To give them the kind of massive bonuses they get in their NI is double counting. Both very old remnants of once glorious empires, both now won't exist in 30 years unless you know what you are doing.Granada in the new world was the most dramatic and fun campaign I had in EU IV, from barely escaping Castile and wars with the Aztecs, to the great invasion across the ocean in the late 17th century.Byzantines for the chance to restore the legit Roman Empire.Your post made me realise just how much a good Re-reconquista has in common with Daenerys Targaryen's story arc in ASoIaF.Politically isolated nations are very interesting since you can afford few errors.Ceylon.

His time is nearly up, however, and a civil war is on edge. In the heart of the Middle East lies the Timurids, a nation in peril about to devolve into chaos. To be honest, I don't see why major nations (or any nations frankly. The vassal states that Timurids command are aching to break free, held together only by the love of Sultan Shah Rukh Timurid. The country has been split into many daimyos, a half independent, half subject state that controls the capital. We all know that's true so I won't get in to it, but the most glaring mechanic that has always annoyed me was intentionally weak ideas on minor countries. The reforms of the Kings and Dukes of Prussia where by no means in line with the Idea groups of EU, much of which was unique, significantly the reforms of the Soldier King and Frederick the Great. Waiting for decades and there isn't that much time to spare for it. EU4 Cheats is an up-to-date, searchable Europa Universalis IV console commands list with detailed help and examples. Go east and laugh as Poland/Lithuania/Russia's armies get shredded by yours.Im a huge scrub with only 50 hours or so, but my funnest run by far was with Mali and surrounding nations in West Africa. Go west and ensure France never gets strong enough to challenge you.



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