She can heal, but don't expect much out of her. You'll surface north of the Encampment, a short stroll away from safety, should you need to rest or drop off loot (if you have started the Notice Board quest 'Witch's Brew' you'd be well served by grabbing a Gransys Herb.)

Your goal lies across that rock... okay, not really, but a lot of treasure does, and you can reach your goal just as well that way... but first, let's get all those mist totems out of the way. Quina probably would have been safer going through this place herself, without a bunch of greedy, seedy Pawns provoking every bit of wild life in the forest, but hey, beggars can't be choosers.Mercifully reward your patient stone by climbing on it and grab the Small Coin Pouch (100 G) on top.

He will thank you... no... he'll thank the Maker... for your work, before going on to apologize for Quina acting like a fool (she's not acting) before revealing he's her father.

Metal Golem in Witchwood :(So I know the 'how'. If you brought a Gransys Herb, it would be a good idea to give one to her, in return for which she'll hand over an Herb Ale, which satisfies the requirement for the Notice Board quest 'Witch's Brew'. Your only goal is to grab the thief, after which you'll find yourself standing back in Pablos' inn... this is easier said than done, of course. Head up onto that ledge (there's a path west of the tree) and head south-east of the tree, killing whatever Wolves and Giant Spiders oppose you... or if it's night, you may well encounter a new foe-the Phantom. This time Valmiro promises to stick to the village, where, avoiding another Dragon attack, he should be safe. As for their attacks, they'll try to possess you, as discussed above. Spells and enchanted weapons work fine... they're outright immune to physical damage. Score.Now, one last thing to do... let's help out poor Pablos, eh?

Remove this ad - Subscribe to Premium. Talk to him again and this time hand over three Greenwarish herbs.

Blind religiousity runs in the family, apparently. She asks you to accompany her, and it's not a yes-or-no question, it's a yes-or-fail-the-quest question. Before heading up the curling stairs to the humble cottage, search the roots behind (north of) the “Witch's House” to find a square chest. When intact, they create a dense fog that decreases visibility. Unfortunately, she doesn't have the good sense to head back-she intends to see the witch who lives here... this witch apparently knows the Dragon's tongue, and hence, might know more about your condition. To the west you'll be able to look off a cliff and see a forest sprawling out below you (if it's night out, you might not be able to see very much, of course). Archived. Whatever, this trip was a bust, but before you leave, loot the round chest in the Witch's House and grab the Speaking of which... talk to Selene a few times and you'll get an option to give her something.

The mist is the cause of a curse which can be undone by destroying the 7 Fog Talismans scattered around the woods. Smaller forms do minor continuous Hit Point drain, while larger ones can suck away hundreds of Hit Points every few seconds.Once your foes are destroyed, find some rocks south-east of the giant tree. Wolves aren't the only danger, however, as boulders await at the top of the hill, and will decide to tumble down at you when you approach too close.

During the day, the place will be crawling with Bandits, during the day, more Wolves.

Head down the ledge and back to down, you've quests to turn in.Back in Cassardis, talk to Poll, who wisely decides not to consider his cowardice a good thing, and promises not to be such a wimp in the future.

The passage is blocked by an inanimate Golem until completion of the quest The northern edge of the forest has several hanging Pawn travel knowledge is gained at several points:

As for the truth about the Dragon, the Faith - that vanilla, bland religion which everybody in Gran Soren pays lip-service to - has covered up the truth about the Dragon, whatever it might be, and those who seek truth outside of the Faith are branded heretics, with all the unspoken consequences thereof.Quina decides that she should look to the Faith for answers, showing her patent lack of intelligence... Quina, people who are hiding knowledge from the rest of the world might not be the best people to turn to in order to gain the knowledge. Essentially you'll encounter a little girl named Selene, who is the grand-daughter of the witch you've come looking for... who is now deceased.

Jump up and smite it, or be clever and shoot it, if you can, to dispel more of the fog. You know, they wouldn't hide it unless they had something to hide? Talk about convenient!

Stay near the southern cliffs and continue east into a small cubby, wherein you'll find another mist totem and a square chest, which just might give you a juicy Common Archistaff, should you need one. ". Talk to him and say you're ready, upon which you'll get a free rest until night. Jump on the rock on the ground level, then jump up onto the ledge to the east to reach the fallen rock, which can also be scaled. Eventually the path you're on will bisect another path running east-west, more or less. Hmm... Anyways, you can now find the thief - named Pike - wandering around Cassardis. )After catching the thief, talk to Pablos, who will mention that the thief said he worked for some bandits in the south who style themselves 'The Iron Hammer'... or, more commonly, they're just known as the Southron Bandits. Be sure to empty your inventory first-it's not a good idea to carry out a chase while encumbered, right?

This peaceful life of mundane obscurity is shattered one morning with the Dragon, Grigori, a beast of legend, attacks your town and you fall in its defense.



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