Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive, sequel to 2007's Europa Universalis III.This Europa Universalis IV Wiki is intended as a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. Here are some of the problems I run into: Money, Venice, Mamlukes and Austria. Probably military can wait for slot 3 or 4 since your OP anyway.I prefer Religious to Humanist, mainly for the CB - you'll still have to fabricate on Hordes, but so it goes. On paper the morale bonus from Pious looks about as good as the extra tax and tech discount from Not Pious, so I've basically just let it swing where it went; is there any point putting in work to keep it at one extreme? "; On winning a siege, "If an enemy has an impregnable fortress, make sure he stays there." This page deals with naval combat mechanics.For information on the recruitment and maintenance of navies see navy.For details about ship types see naval units.For the state of war see warfare.. By then I was done. Abonnés 0. Naval warfare is the competition of sea-going power between nations at war. I guess you're playing with the normal idea group limitations disabled then? 1,277 ratings. I saw someone made a early game guide for Muscovy so I was wondering if there for the Turks.You can't really go wrong when it comes to the Ottomans, unless you're trying for something silly, like a colonial Ottomans.In general, you want to take idea groups that compliment your national ideas, and you also want to attack small, diplomatically isolated nations before moving onto their/your bigger neighbors.You should aim to conquer everyone in Anatolia and the Balkans to dominate your home trade node.You should try to ally your rival's rivals. I'm not very good. The order depends on your rulers and how the game plays out. Yes, Ottomans units already outperform their enemies by roughly 10-20% at that point. So before you go against Austria/Hungary, you should look to ally someone like France. They are all exceptionally good and for no reason should you skip any of them in a normal blobbomans playthrough where your sole objective is to landgrab. They are all exceptionally good and for no reason should you skip any of them in a normal blobbomans playthrough where your sole objective is to landgrab.
You also won't have rebellions once you've cored and converted, which is not as nice as Humanist but still good.I finished my unify Islam run with Ottos. I had just gotten that CB too.That being said. Adm. & Dip. Likewise religious gets you deus vault. The 3 idea groups you want as your first 3 are diplomatic, administrative and humanist. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. Europa Universalis 4 ; choix des doctrines par pays Connectez-vous pour activer le suivi . Europa Universalis IV. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. For a better experience, please enable JavaScript in your browser before proceeding. ... Pareil pour la doctrine qui t'ajoute tout pleins de marchand, au début le commerce est très faible, ta porté commerciale est minable, donc tu ne vas pas t'amuser à la prendre. Among the features added in the recent Mandate of Heaven expansion for Europa Universalis IV was the concept of Ages. So far I've gone for Administrative for the first idea group (RCC is indeed ridiculous), but what should the next couple groups be?The beauty of the strategy game is that there is no right answer so pick whatever you feel you need. If not, you should open Administrative ideas.If Adana has other, smaller allies, you could declare war on them instead, which would call Adana into the war, but not the Mamluks. On paper the morale bonus from Pious looks about as good as the extra tax and tech discount from Not Pious, so I've basically just let it swing where it went; is there any point putting in work to keep it at one extreme? Even though I have several hours put into this game. I would probably go Admin, Humanist, offensive and diplomatic or influence (Depending in play style) as the first four for any blobby campaign starting as a major power. The 3 idea groups you want as your first 3 are diplomatic, administrative and humanist. I have been doing that for a long time and now I trying to just get the Anatolian peninsula under my banner before I go to Constantinople. Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! This means occupying a province that could take 30 days only takes 24.
In terms of order, with a super blobby Ottomans (successful WC in 1.13, abandoned One Faith late in 1.18), I went Administrative, Influence, Religious, Quantity. EU4 Event IDs Find below a list of all event IDs in EU4. I went Influence, Administrative, Diplomatic, Humanist. ideas first, adm, inlf, diplo and human.
If you're sieging 20 provinces, that's a whole 120 days you are saving! The site may not work properly if you don't If you do not update your browser, we suggest you visit Press J to jump to the feed.
Go for muscovy early on with the crimean march and go for the juicy trade company in india. Humanism is good if you don't want to deal with rebelliions every two seconds . It's a stronger increase to have 50% more army than it is to raise that performance gap to 20-30%. You can be aggressive in the east of Europe and hopefully get a PU in the west, France is nice.
You must log in or register to reply here. Oh yeah, another thing I keep forgetting: Pious or Not Pious? Fill up with military ideas as late game units aren't great with Ottomans. JavaScript is disabled. PU's for the win.